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Fabled lands java readme
Fabled lands java readme





fabled lands java readme

Q) At the beginning you were a fan (and still are we assume), and you did a lot for the community starting with the works on your page. I was proud to bear the title, because it was a reward for my work and enabled me to steer the line the way I intended to. James offered me to use the title right after Earthdawn Classic was released, because I had essentially become the driving influence behind the whole effort and helped planning the next releases to come.

fabled lands java readme

When things started with RedBrick, I didn’t even think about that position either-my goal was always to make Earthdawn an even better game, so being able to work on a revised edition was all I needed to be happy.

fabled lands java readme

The internet was in its early days at the time I might add, and the Strands website as well as the fabled Earthdawn Mailing List were pretty much the only online things for fans to explore.īut to get back to the question: no, I never thought this would actually happen. That meeting changed things, as Lou’s open invitation to get involved via the Earthdawn Mailing List helped realizing that I could actually have an impact on the game at some point. I wanted to contribute to the game in some way, but was completely clueless about the workings of the industry and publishing in general back then. Q) Did you ever think you would end up becoming Line Developer for Earthdawn?Ī) I first met Lou Prosperi and Jeff Laubenstein at the Spiel’96 in Essen, which was my first attempt to contact the people behind the game. Earthdawn was different in that, even though I didn’t see it at first. I had seen and played a couple of other fantasy settings before, but none of them had that special spark to flare up my interest. That adventure book had an awesome and unique feel to it (to me at the time at least), and was ultimately what roped me in to buying the rulebook and the gamemaster screen on top. However, when Mists of Betrayal came out, this changed. Combined with my limited understanding of the English language at that time, those cursory looks at the rulebook brought up the (misguided) thought that it was a fantasy game set after a “regular” nuclear apocalypse with lost technology, a setting combo that didn’t really kick me at the time. I had glanced over the flyers a few weeks earlier, but those weren’t around anymore to make a connection. I recall thumbing the copy at my local game store on several visits, and wasn’t sure about it. Who introduced you to Earthdawn? Because without that person you wouldn’t have become involved with the game in the first place, so who shall we praise?Ī) Praise me! (Just kidding…) The truth is that no one introduced me to Earthdawn, I discovered the game on my own. Q) Let’s start with a simple question going way back when. He announced stepping back from his Line Developer position back in September 2011, so we think it is our duty to interview him about his journey, his experiences and his opinions on the work accomplished with RedBrick and especially Earthdawn. He also worked on various other games and products RedBrick has under license.

fabled lands java readme

Carsten Damm, aka Dammi, has served and shaped the game as Line Developer at RedBrick for the past six years, after being a long-time contributor to the Earthdawn community in the years before that. We’re both honored to interview one of the most influential persons to the fantasy roleplaying game Earthdawn since Lou Prosperi back in the days of FASA. The following interview was created in cooperation with Drucifer and is published simultaneously on the most recent Tableau Infractus # 11 and here on the Blog.







Fabled lands java readme